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Julia chang tekken 3
Julia chang tekken 3




julia chang tekken 3

With all this, ff1 and ff1,4 is arguably the best "generic df1-type" move in the game. The second hit of ff1,4 is only -4 on block, so a common tactic is ff1,4 on block into magic 4 to interrupt opponents trying to overextend their pressure. This ties in with the above "Challenge with confidence section". If you believe that the opponent will delay the ff1 to reach you from further away, the move will come out at 16-17 frames, so you can try a fast keepout move to CH Julia.īe unpredictable with when you choose to respect the second hit. A ff1 performed as fast as possible has suprisingly short range, and is also easier to sidestep. However, when performed like this ff1 is no longer a 12 frame move, but aroun 16-17 frames. Unlike the electric you don't get launched for failing the sidestep, so there is little risk in going for it.įf1 can feel like it has a lot of range, but in reality this is because the Julia player is dashing forward with the ff motion when performing the move. Dont be greedy and try to launch ff1 after evading it, as it rarely works. Even when successfully evaded, it has very fast whiff recovery which makes it diffucult to punish. In practice, the timing to step ff1 is very strict, and the Julia player can mixup the timing by extending the ff motion. The dynamic of ff1 is similiar to the EWGF. In general, be unpredictable in when you decide to respect or not respect the second hit. Your interrupts have to be predictive, not reactive, and the faster the better. Hesitating or trying to react to the next hit is exactly what the Julia player wants and will likely let her counterhit you in return. When you decide to challenge Julia, attack immediately, and when you decide to respect the second hit, dont flinch and press buttons late. In general, you want to act fast to get through gaps in her pressure. When you believe there will be a gap in her pressure, capitalise with a CH interrupt for big damage. Try to take note of the Julia's habits and get a read on when they perform the second hit. Julia's pressure is mostly fake, and more often than not, she will not actually be at frame advantage and instead relying on your fear of the second hit of whatever move she is using to get you to stand still. Crouching will only give her damage she doesnt deserve. In any other situation, she cant really stop you from stand guarding and blocking her most powerful options. Your health is so low even the tiny damage from her standing lows will kill She is going into her stances for a mixup She is in your face threatening a FC mixup She is outside close range and you think she may approach with highs like WR1 and f3~1 In general you should only consider crouching against Julia in the following situations:

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Dont let her land these moves for free by trying to defend against her puny standing lows. Furthermore, she has extremely threatening mids like df1 and b1+2 to heavily punish crouching. To gain access to threatening lows, Julia has to enter FC or one of her stances. They have poor damage, and are negative on hit so cant be used as pressure tools. Julia's lows from standing are not threatening in the slightest. Weak from further ranges, is vulnerable on the approach as she mainly approaches with linear highs

julia chang tekken 3

Weak standing lows, with low damage and all of them negative on hit For wallsplats, ff1,4 of ff3 is required, which is high execution poor standing block punishment below 15f, none of which wallsplats No safe mid natural hit launcher, compounding on the above weakness Poor damage in the neutral, needs to take risks to deal high damage Aside from 2d characters, only character who can wallsplat from a low (war drums) Difficult to backdash due to good range Difficult to step due to strong tracking The Julia match-up can feel like a constant barrage of pokes and 50/50s, but with proper knowledge, you can shift the risk/reward in your favor. Once you are scared and start to freeze up, She applies her devastating mixups for high damage and strong oki. She has strong poking which is difficult to evade through movement, and constantly threatens you with an additional hit of whatever string she happens to be using. Julia is an agressive character, specialising in close-range pressure and high-risk, high-reward mixups.






Julia chang tekken 3